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Showing posts with the label Animation

Project - Final Animation Video

Link to my final animation video: here The final animation product turned out pretty well in the end, with both characters being created to look how I designed them in the early stages of the project and also with me being behind on the production of the animation as it came closer to the deadline. I was able to convert the scene I had drawn in the storyboard into a 3-Dimensional scene and with this, I was able to animate all of the necessary stages of the story from the storyboard I had. This shows that my plan worked out in the end, where I was able to stick to the plan that I designed in the beginning and to find a way to stay on schedule when I had complications or fall backs during the plan. What I would change about the animation are the walk cycles I had for both characters in the two different scenes, which seemed a bit off when watching it back. I would accomplish this by spending more time to get the timing right for the poses and then to alter the tangents in the graph edi...

Rocket Mini-Project - Final Animation Video

Link to final animation here The animation includes all the main poses and action from the storyboard I made for it and the timing of the different parts of the scene work well with each other. I was able to add some secondary action with the eye blinks and when he looks at the flag so that he knows that it’s time to launch. These areas work well in the animation and makes a believable character that has clear emotions through the animation. But, some parts of the rocket animation don’t work so well and could be improved further to make sure that the audience gets the story and sees the emotion that’s being portrayed. For example, the anger emotion (when he’s about to hit the floor out of frustration) could have been emphasized more through the body language and this would have made it more believable that the character has raged out, because it looks slightly weak. Also, I could have added some secondary action to the little antenna at the top of the rocket just to add to some of t...

Pose-to-pose - blocking tutorial

For this exercise I followed this tutorial: https://www.youtube.com/watch?v=hS426Cw2GoE My blocking animation The tutorial was more of an exercise for how to produce good poses for the character whilst doing a pose-to-pose animation. The person talked about how you should make the character express their emotions through the poses you make them do and you should make sure that the audience recognises this so they can empathise with the character. He also mentioned when working with the camera, you should get used to the ‘line of action’, which is where the different limbs of the character follow a line and different camera angles help to capture this. With this information, I went into the ‘Max for Maya’ scene and did five different poses myself (including the T-pose) and expressed four different emotions with them. I feel as though I got some strong looking poses, which clearly show how the character would be thinking in the scene and I was also able to express this through ...

Session 1 - Pet Struggle Animation

Pet struggle animation The animation involves two characters, a large cube and a small sphere. The camera is first focused on the cube jumping along this wall, which then stumbles upon the small sphere attempting to jump over the wall and so the cube acknowledges this. After looking up, he decides to help the sphere by crouching to give it a platform to jump onto and then to give it a push so that it can climb over. During the story, the sphere was cautious about the cube being there and bounces back when they first meet; but then when he sees that the cube is trying to figure out the solutions to its problem, then it becomes jittery and jumps a few times before bouncing onto the crouched cube. I feel like the animation had some great parts with the way the camera follows the characters and how the movements of the character work with what they feel/ think in the different parts. Also, the use of blend-shapes was very useful and worked well for the different poses of the character...