Session 1 - Pet Struggle Animation


The animation involves two characters, a large cube and a small sphere. The camera is first focused on the cube jumping along this wall, which then stumbles upon the small sphere attempting to jump over the wall and so the cube acknowledges this. After looking up, he decides to help the sphere by crouching to give it a platform to jump onto and then to give it a push so that it can climb over. During the story, the sphere was cautious about the cube being there and bounces back when they first meet; but then when he sees that the cube is trying to figure out the solutions to its problem, then it becomes jittery and jumps a few times before bouncing onto the crouched cube. I feel like the animation had some great parts with the way the camera follows the characters and how the movements of the character work with what they feel/ think in the different parts. Also, the use of blend-shapes was very useful and worked well for the different poses of the characters, which helped me to animate their movements easily with the help of the graph editor. Watching the animation again, I realise that the animation is quite quick and you might miss what’s happening in the story. Also, the sphere could have used some squash and stretch to add extra bounce to its movements and this would have been a good principle to use in this animation. So, I would improve this by adding some pauses so that the audience has time to process what actions happened before moving onto the next action and then also to add some squash and stretch to the sphere’s jumps.

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