Project - Final Animation Video

Link to my final animation video: here

The final animation product turned out pretty well in the end, with both characters being created to look how I designed them in the early stages of the project and also with me being behind on the production of the animation as it came closer to the deadline. I was able to convert the scene I had drawn in the storyboard into a 3-Dimensional scene and with this, I was able to animate all of the necessary stages of the story from the storyboard I had. This shows that my plan worked out in the end, where I was able to stick to the plan that I designed in the beginning and to find a way to stay on schedule when I had complications or fall backs during the plan. What I would change about the animation are the walk cycles I had for both characters in the two different scenes, which seemed a bit off when watching it back. I would accomplish this by spending more time to get the timing right for the poses and then to alter the tangents in the graph editor so that I can alter the speed of where the key frames are. Also, there was a problem with how the teeth looked when batch rendering the animation and this seemed to only be visible in the images I rendered out in the end. But, to fix this I would try to delete the history of the teeth or possibly try a clean up on the mesh in case something went wrong that I couldn't view in the normal viewport. Also, if I had time, I would texture the rest of the scene so that it can look like it's in a real world scenario and also so that you can see the difference in some of the models I created. But, I feel like this worked out quite well in a way that makes the audience concentrate on the what's happening with the characters, due to them being the only models that are fully textured and centred in the scenes. Overall, I'm happy with the animation I was able to produce in the time I had and to be able to complete all of the main functions I needed to support my plan. There are a few different things that would help to communicate the story to the audience better (sound, more textures, different lighting etc.) and I will attempt to do so in my free time so that I can have a finished product that I can use as an example in the future.

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